Monday, December 31, 2012

The Success Factor

Good points for everybody to take on board as we embark on a New Year…
http://www.huffingtonpost.com/maryellen-tribby/the-success-indicator_b_1874431.html

The Success Factor Indicator
Successful People
Have a sense of gratitude
Forgive others
Accept responsibility for their failures
Compliment
Read everyday
Keep a journal
Talk about ideas
Want others to succeed
Share information and data
Keep a "to-be" list
Exude joy
Keep a "to-do/project" list
Set goals and develop life plans
Embrace change
Give other people credit for their victories
Operate from a transformational perspective
Unsuccessful People
Have a sense of entitlement
Hold a grudge
Blame others for their failures
Criticize
Watch TV everyday
Say they keep a journal but really don't
Talk about people
Secretly hope others fail
Horde information and data
Don't know what they want to be
Exude anger
Fly by their seat of their pants
Never set goals
Think they know it all
Fear change
Take all the credit of their victories
Operate from a transactional perspective

Sunday, December 16, 2012

Online searching in real life

Neat Google Analytics ad pretty much sums up the feeling you sometimes get when online searching.
Milk, semi-skimmed.

It doesn't have to be this way though does it!?





Friday, December 07, 2012

How to get people to do what you want

This is a great video by Associate Professor Charles Dwyer who has a quirky and funny delivery. I'm pleased I found this video as it reaffirms some of the thoughts I had about working with others.

"People do what they do to take care of what's important for them"…


- It's all your responsibility! 100%
- Positive reinforcement and influence
- There's no place for ego:people will do it for *their* reasons
- The stuff of human influence is fluff: timing, words, tone…
- Reasons with "because" increases the likelihood of your demand being followed through
- Ask for help from others
- Thank people
- Communication breakdowns are your fault, "I must not have said that very well, let me try that again…"

McCabe's Law: "McCabe's Law: Nobody _has_ to do _anything_."


Sunday, December 02, 2012

Old Skool UI

As our car was in for a service I had the opportunity of using the new Scenic for a while and was interested by the dashboard UI. The most interesting thing I noticed was that the fuel gauge was old skool! The display was fully animated and this fuel indicator was in fact a facsimile of the way analogue fuel used to appear. I'm sure this is the result of much user feedback and not the whim of a misty-eyed older designer (ahem). 

In addition the rev counter was a sliding arched scale much like you'd see in a video game and the speedometer was a digit. Have video games influenced dashboard UI? Car games dashboards have long needed to be animated and this sort of animation is commonplace in the virtual world. Have we been so influenced by games that we *need* similar UI in our real cars?

Is this life imitating [c]art?